Hanging Out, Messing Around, and Geeking Out, 10e

Kids Living and Learning with New Media

by Ito, Baumer, Bittanti, boyd, Cody, Stephenson, Horst, Lange, Mahendran, Martínez, Pascoe, Perkel, Robinson, Sims, Tripp

ISBN: 9780262537513 | Copyright 2019

Click here to preview

Instructor Requests

Digital Exam/Desk Copy Print Desk Copy Ancillaries

The tenth-anniversary edition of a foundational text in digital media and learning, examining new media practices that range from podcasting to online romantic breakups.

Hanging Out, Messing Around, and Geeking Out, first published in 2009, has become a foundational text in the field of digital media and learning. Reporting on an ambitious three-year ethnographic investigation into how young people live and learn with new media in varied settings—at home, in after-school programs, and in online spaces—it presents a flexible and useful framework for understanding the ways that young people engage with and through online platforms: hanging out, messing around, and geeking out, otherwise known as HOMAGO.

Integrating twenty-three case studies—which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups—in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out combines in-depth descriptions of specific group dynamics with conceptual analysis. Since its original publication, digital learning labs in libraries and museums around the country have been designed around the HOMAGO mode and educators have created HOMAGO guidebooks and toolkits. This tenth-anniversary edition features a new introduction by Mizuko Ito and Heather Horst that discusses how digital youth culture evolved in the intervening decade, and looks at how HOMAGO has been put into practice.

This book was written as a collaborative effort by members of the Digital Youth Project, a three-year research effort funded by the John D. and Catherine T. MacArthur Foundation and conducted at the University of California, Berkeley, and the University of Southern California.

Expand/Collapse All
Contents (pg. vii)
Series Foreword (pg. xi)
Preface to the Tenth Anniversary Edition (pg. xiii)
Acknowledgments (pg. xxxvii)
Notes on the Text (pg. xli)
Introduction (pg. 1)
1. Media Ecologies (pg. 29)
Box 1.1 - Media Ecologies: Quantitative Perspectives (pg. 32)
Box 1.2 - Michelle (pg. 42)
Box 1.3 - “You Have Another World to Create”: Teens and Online Hangouts (pg. 50)
Box 1.4 - The Techne-Mentor (pg. 59)
Box 1.5 - zalas, a Digital-Information Virtuoso (pg. 67)
2. Friendship (pg. 79)
Box 2.1 - Sharing Snapshots of Teen Friendship and Love (pg. 85)
Box 2.2 - From MySpace to Facebook: Coming of Age in Networked Public Culture (pg. 92)
3. Intimacy (pg. 117)
Box 3.1 - The Public Nature of Mediated Breakups (pg. 133)
Box 3.2 - Bob Anderson’s Story: “It Was Kind of a Weird Cyber Growing-Up Thing” (pg. 142)
4. Families (pg. 149)
Box 4.1 - The Garcia Family: A Portrait of Urban Los Angeles (pg. 158)
Box 4.2 - The Miller Family: A Portrait of a Silicon Valley Family (pg. 168)
Box 4.3 - The Milvert Family: A Portrait of Rural California (pg. 186)
5. Gaming (pg. 195)
Box 5.1 - Neopets: Same Game, Different Meanings (pg. 204)
Box 5.2 - First-Person Play: Subjectivity, Gamer Code, and Doom (pg. 210)
Box 5.3 - Learning and Collaborating in Final Fantasy XI (pg. 216)
Box 5.4 - Machinima: From Learners to Producers (pg. 224)
6. Creative Production (pg. 243)
Box 6.1 - “MySpace Is Universal”: Creative Production in a Trajectory of Participation (pg. 257)
Box 6.2 - All in the Family (pg. 263)
Box 6.3 - Making Music Together (pg. 270)
Box 6.4 - **Spoiler Alert**: Harry Potter Podcasting as Collaborative Production (pg. 285)
7. Work (pg. 295)
Box 7.1 - “I’m Just a Nerd. It’s Not Like I’m a Rock Star or Anything” (pg. 311)
Box 7.2 - Technological Prospecting in Rural Landscapes (pg. 316)
Box 7.3 - Being More Than “Just a Banker”: DIY Youth Culture and DIY Capitalism in a High-School Computer Club (pg. 320)
Box 7.4 - Final Fantasy XI: Trouncing Tiamat (pg. 326)
Box 7.5 - Eddie: Neopets, Neocapital, and Making a Virtual Buck (pg. 331)
Conclusion (pg. 339)
Appendix I: Project Overview (pg. 355)
Appendix II: Project Descriptions (pg. 361)
Appendix III: Project Index (pg. 371)
Bibliography (pg. 373)
Index (pg. 399)
Mizuko Ito

Mizuko Ito

Mizuko Ito is a cultural anthropologist who studies new media use, particularly among young people, in Japan and the United States, and a Professor in Residence at the University of California Humanities Research Institute.

Becky Herr Stephenson

Becky Herr Stephenson

Becky Herr-Stephenson is a Research Fellow at the Joan Ganz Cooney Center at Sesame Workshop. Previously, she was a postdoctoral researcher with the Digital Media and Learning Hub at the University of California Humanities Research Institute.

Dan Perkel

Dan Perkel

Dan Perkel is a doctoral candidate at UC Berkeley earning a degree in Information Management and Systems from the School of Information, with a Designated Emphasis in New Media from the Berkeley Center for New Media.

Christo Sims

Christo Sims

Christo Sims is a doctoral candidate at UC Berkeley's School of Information and a researcher for the Digital Media and Learning Hub at the University of California Humanities Research Institute.

Go paperless today! Available online anytime, nothing to download or install.


  • Bookmarking
  • Note taking
  • Highlighting